Sunday, February 7, 2010

House Azeth Facts

House Azeth and Azeth's Rest

· Trades in livestock, bulk goods, liquids, hardwood and textiles. Routes include Kurn, Eldaarich, Draj, and Dry Springs.

· Agents are family by blood, adoption or marriage. Agent pay is low, but all agents have a stake in the House. Some of the mercenaries are paid more than the agents, and the House even pays their "slaves."

· Use of carefully trained inix, and their closely related dewbacks, form the bulk of their caravans. They model themselves after Kurnan military tactics and organization.

· North of Azeth's Rest, Preserver magic protects the caravans.

· Cooperative, cordial, diplomatic, and scrupulously studies and abides by laws and customs of the lands they deal in. Avoids arcane magic and spell components in the Tablelands, and pays full Kurnan taxes. Agents are extremely well armed with Kurnan magical items.

· Azeth's Rest has volatile prices and low availability for most of the year, but during the trade seasons, it has an economy as powerful as that of any city-state, because of the number of people bringing goods to trade. Additionally, during early Flamesky season, livestock can be purchased for half of the normal price.

· Four seasonal trade fairs raise the population of this village to that of a small city-state. Encampments surround the town and there is a feeling of festivity.

· Very few caravans or trade parties manage to travel to Azeth's Rest before the rumors of their travels arrive

· The Eloy, herders of the Trembling Plains, turn the birth date of their patriarch or matriarch into the tribe’s greatest celebration, a time to honor their leader, by showering him with gifts and attention. While herders recognize and appreciate benefactors, it is unspeakably presumptuous to count yourself a "friend" of a patriarch, when you neglected to send him a present to honor his birth date. Huzbug Azeth, the Quartermaster at Azeth’s Rest, understands this simple and primitive tradition (and others like it), and thrives in the herders’ trust and appreciation.

· One of the foods that Azeth’s Rests is famous for is its Dimbi bread balls with Harrow Seeds. Dimbi bread in made primarily of a coarsely ground grain (dimbi), mixed with rendered animal fat, a little kank honey and dried jinbra berries. The mix is formed into small fist-sized balls, and baked over hot coals. Harrow seeds are spicy, and the dimbi balls are rolled in them as a condiment.

- House Azeth uses inix and dewbacks exclusively as mounts for transport. They consider the beasts the most reliable and hardy of desert creatures. Inix are able to carry not only trade goods, but also passengers, while dewbacks are able to bear heavier cargo loads.

· The House of Azeth commonly employs humans and half-elves to work their caravans, however, they do not discriminate using other races if they are able to provide valuable services (magic-users, psions, mercenaries, etc.)



- The flag of the town of Azeth's Rest is a tricolored pennant, divided horizontally with two bands. The top and bottom bands are a pale slate blue, the middle field is tan. There is a golden lizard of old tribal elven design centered on the flag. This lizard represents the inix that House Azeth has depended upon for its commerce since the town was established. Three golden stars lay on the hoist side, a larger one and two smaller ones, representing the stars that the founders of Azeth's Rest followed while traveling north from the Tablelands.

· The official crest of Azeth’s Rest is a golden lizard surrounded by four semi-round stones.

· While travelling in an official capacity, soldier’s from Azeth’s Rest carry long lances with a square-cut pennon attached to it. This small, flag-type pennant is bicolored lengthwise, with a black bar over a dark brown bar, and a single gold star that bisects the fields equally.