House Azeth’s Leadership
Corik Azeth – Head of House Azeth CR10
Corik Azeth – Head of House Azeth CR10
Human Bard 3/Fighter 2/ Dune Trader 5 Lvl 10
LN Medium Half-Elf (Eloy)
Init +1; Senses Listen +13, Spot +13
Languages Common, Eldaarish, Eloy, Elven, Kurnan, Eldaarish drumcode, Nestap hand signals
AC 19, touch 11, flat footed 18 (+1 Dex, +5 Armor, +2 Shield, +1 Deflection, +1 Natural)
hp 50 (10 HD)
Fort +5, Ref +6, Will +9
Str 12, Dex 12, Con 12, Int 15, Wis 12, Cha 15
Speed 20 ft. in breastplate (4 squares), base speed 30 ft., 40 ft. (8 squares) mounted
Melee lance (1d8+1/x3) or
Ranged heavy crossbow (1d10/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Grp +7
Atk Options Mounted Combat, Ride-by Attack(Inix)
Special Actions bardic music 4/day (countersong, fascinate 2 creatures, inspire courage +1, inspire competence), Quick Draw
SQ agent (two cohorts, up to 15th level), allies (House Azeth) bardic knowledge +7, contact 3/week, distributive bargaining, fast talk, integrative bargaining, poison use, trade secret (coolheaded)
Feats Leadership, Mounted Combat, Negotiator, Quick Draw, Ride-by Attack, Trader
Skills Appraise +7, Auto-Hypnosis +1, Balance +0, Bluff +16, Diplomacy +16, Disguise +6, Escape Artist +8, Gather Information +17, Intimidate +3, Jump +1, Knowledge (local[Eldaarich]) +9, Listen +13, Perform (string instruments) +13, Profession (merchant) +2, Psicraft +4, Ride +13 (+15 to saty in saddle), Search +13, Sense Motive +13, Spot +13, Use Magic Device +16
Possessions lance, heavy crossbow, chitin armor, amulet of natural armor +1, military saddle, 2 oil of flame arrow, dorje of elfsight, oil of cure wounds, 20d6sp
Mount inix
Contact Appointment/meeting with Kerillis and, access to purchasing spellcaster's services (Maker's Clave)
Hook "What do you think, Envek?"
Recognized as the greatest Azeth leader in two millennia, Corik Azeth was born an Eloy herder, but married into house Azeth. Corik is reserved and seems to usually defer to his counselors, but recognizes opportunity when he sees it. He conceals his knowledge of Eldaarich and the Eldaarish tongue, pretending not to understand it when Kerillis and other Eldaarish templars speak in front of him.
Cozek Azeth – House Azeth Patriarch CR8
LN Medium Half-Elf (Eloy)
Init +1; Senses Listen +13, Spot +13
Languages Common, Eldaarish, Eloy, Elven, Kurnan, Eldaarish drumcode, Nestap hand signals
AC 19, touch 11, flat footed 18 (+1 Dex, +5 Armor, +2 Shield, +1 Deflection, +1 Natural)
hp 50 (10 HD)
Fort +5, Ref +6, Will +9
Str 12, Dex 12, Con 12, Int 15, Wis 12, Cha 15
Speed 20 ft. in breastplate (4 squares), base speed 30 ft., 40 ft. (8 squares) mounted
Melee lance (1d8+1/x3) or
Ranged heavy crossbow (1d10/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +7; Grp +7
Atk Options Mounted Combat, Ride-by Attack(Inix)
Special Actions bardic music 4/day (countersong, fascinate 2 creatures, inspire courage +1, inspire competence), Quick Draw
SQ agent (two cohorts, up to 15th level), allies (House Azeth) bardic knowledge +7, contact 3/week, distributive bargaining, fast talk, integrative bargaining, poison use, trade secret (coolheaded)
Feats Leadership, Mounted Combat, Negotiator, Quick Draw, Ride-by Attack, Trader
Skills Appraise +7, Auto-Hypnosis +1, Balance +0, Bluff +16, Diplomacy +16, Disguise +6, Escape Artist +8, Gather Information +17, Intimidate +3, Jump +1, Knowledge (local[Eldaarich]) +9, Listen +13, Perform (string instruments) +13, Profession (merchant) +2, Psicraft +4, Ride +13 (+15 to saty in saddle), Search +13, Sense Motive +13, Spot +13, Use Magic Device +16
Possessions lance, heavy crossbow, chitin armor, amulet of natural armor +1, military saddle, 2 oil of flame arrow, dorje of elfsight, oil of cure wounds, 20d6sp
Mount inix
Contact Appointment/meeting with Kerillis and, access to purchasing spellcaster's services (Maker's Clave)
Hook "What do you think, Envek?"
Recognized as the greatest Azeth leader in two millennia, Corik Azeth was born an Eloy herder, but married into house Azeth. Corik is reserved and seems to usually defer to his counselors, but recognizes opportunity when he sees it. He conceals his knowledge of Eldaarich and the Eldaarish tongue, pretending not to understand it when Kerillis and other Eldaarish templars speak in front of him.
Cozek Azeth – House Azeth Patriarch CR8
Human Kineticist/Red Guard 1 Lvl 8
LN Medium Human
Init +0; Senses Listen +3, Spot +3
Languages Common, Eldaarish, Eloy, Kurnan, Eldaarish drumcode
AC 17, touch 10, flat footed 17 (+5 Armor, +2 Shield)
hp 22 (8 HD)
Fort +4, Ref +2, Will +6
Abilities Str 10, Dex 10, Con 10, Int 20, Wis 13, Cha 13
Speed 30 ft. (6 squares), 40 ft. (8 squares) mounted
Melee mwk dagger +5 (1d4/19-20) or
Ranged sling +4(1d4)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Grp +4
Atk Options enflame missile +1, Maximize Power, Point-blank Shot, Widen Power
Power Points/Day 63, Psion Powers Known (ML 7th):
4th—detonate (DC 19), inertial barrier
3rd—dispel psionics, energy burst (DC 18)*, energy cone (DC 18)*, energy wall (DC 18)
2nd—body equilibrium, ego whip (DC 17)*, specified energy adaptation, energy push (DC 17)*
1st—attraction (DC 16)*, detect psionics, mind thrust (DC 16)*, missive, vigor
*The save DCs for these powers might increase with the use of augments
SQ vow of silence
Feats Alertness, Combat Manifestation, Craft Dorje, Maximize Power, Point-blank Shot, Widen Power
Skills Auto-Hypnosis +11, Concentration +11, Disable Device +10, Handle Animal +5, Intimidate +16, Knowledge (local [Eldaarich]) +10, Knowledge (local [Kurn]) +16, Profession (trader) +9, Ride +11
Possessions masterwork dagger, sling, goggles of dust watch, blanket of sustenance, saddle of missile barrier, +1 chitin armor, +1 agafari buckler, +1, amulet of non-detection, three seasons cloak, dorje of energy wall (30 charges), dorje of vigor (ML 7th, 10 charges), fruit-potion of lighten load
Mount inix
Cozek is Corik’s father. There is a secret that he keeps from everyone except from the wind priests of House Azeth: Cozek is an escaped Red Guard who only pretends to be mute, to hide his Eldaarish accent. Some Eldaarish people, and Red Guards particularly, sometimes cut off parts of their right index and middle finger in order to hide their old identity, to the point where anyone missing those particular fingertips is suspected of hiding their identity. Cozek was careful to remove more than that, to diffuse suspicion.
Envek Azeth – Air Cleric of House Azeth CR13
LN Medium Human
Init +0; Senses Listen +3, Spot +3
Languages Common, Eldaarish, Eloy, Kurnan, Eldaarish drumcode
AC 17, touch 10, flat footed 17 (+5 Armor, +2 Shield)
hp 22 (8 HD)
Fort +4, Ref +2, Will +6
Abilities Str 10, Dex 10, Con 10, Int 20, Wis 13, Cha 13
Speed 30 ft. (6 squares), 40 ft. (8 squares) mounted
Melee mwk dagger +5 (1d4/19-20) or
Ranged sling +4(1d4)
Space 5 ft.; Reach 5 ft.
Base Atk +4; Grp +4
Atk Options enflame missile +1, Maximize Power, Point-blank Shot, Widen Power
Power Points/Day 63, Psion Powers Known (ML 7th):
4th—detonate (DC 19), inertial barrier
3rd—dispel psionics, energy burst (DC 18)*, energy cone (DC 18)*, energy wall (DC 18)
2nd—body equilibrium, ego whip (DC 17)*, specified energy adaptation, energy push (DC 17)*
1st—attraction (DC 16)*, detect psionics, mind thrust (DC 16)*, missive, vigor
*The save DCs for these powers might increase with the use of augments
SQ vow of silence
Feats Alertness, Combat Manifestation, Craft Dorje, Maximize Power, Point-blank Shot, Widen Power
Skills Auto-Hypnosis +11, Concentration +11, Disable Device +10, Handle Animal +5, Intimidate +16, Knowledge (local [Eldaarich]) +10, Knowledge (local [Kurn]) +16, Profession (trader) +9, Ride +11
Possessions masterwork dagger, sling, goggles of dust watch, blanket of sustenance, saddle of missile barrier, +1 chitin armor, +1 agafari buckler, +1, amulet of non-detection, three seasons cloak, dorje of energy wall (30 charges), dorje of vigor (ML 7th, 10 charges), fruit-potion of lighten load
Mount inix
Cozek is Corik’s father. There is a secret that he keeps from everyone except from the wind priests of House Azeth: Cozek is an escaped Red Guard who only pretends to be mute, to hide his Eldaarish accent. Some Eldaarish people, and Red Guards particularly, sometimes cut off parts of their right index and middle finger in order to hide their old identity, to the point where anyone missing those particular fingertips is suspected of hiding their identity. Cozek was careful to remove more than that, to diffuse suspicion.
Envek Azeth – Air Cleric of House Azeth CR13
Dwarven Cleric 13 Lvl 13
LG Medium Dwarf
Init +2; Senses Darkvision 60ft., Listen +4, Spot +19
Languages Common, Eloy, Elven, Kurnan, Dwarven runes
AC 20, touch 13, flat footed 18 (+2 Dex, +5 Armor, +2 Shield, +1 Deflection)
hp 71 (13 HD)
Fort +9, Ref +6, Will +13; +2 against poison, spells and spell-like effects
Str 8, Dex 13, Con 11, Int 16, Wis 16, Cha 14
Speed 20 ft. (4 squares)
Melee club +11(1d6+1/x3) or
Ranged composite shortbow (1d10/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +9; Grp +8
Atk Options Silent Spell
Special Actions spontaneous casting (cure spells), turn undead 7/day (+6, 2d6+17, 13th)
Cleric Spells Prepared (CL 13th)
7th—elemental chariot, prismatic sprayD (DC 21)
6th—geas/quest, mass owl’s wisdom, siroccoD
5th—control windsD, elemental strike (DC 19), greater command (DC 19), spell resistance
4th—discern lies, elemental armor, neutralize poison, rainbow patternD (DC 18), tongues
3rd—eye of the storm, prayer, searing lightD (+11 ranged touch), wind wall, worm’s breath
2nd—augury, gust of windD (DC 16), shatter (DC 16), silence (DC 16), sound burst (DC 16), zone of truth (DC 16)
1st—bless, color sprayD (DC 15), cooling canopy, deathwatch, endure elements, obscuring mists
0—create element (3), detect magic, detect poison, guidance
D: Domain spell. Element: Air. Domains: Blossom of the Sky, Fury of Storms
SQ automatically succeeds on Fortitude saves against heat caused by natural weather, dwarven focus, treated as one size larger against wind effects, water consumption is treated as continually in the shade
Feats Combat Casting, Disciplined, Maintenance Focus, Negotiator, Silent Spell
Skills Concentration +14, Diplomacy +10, Knowledge (religion) +7, Knowledge (the planes) +7, Ride +10, Listen +4, Sense Motive +12, Spot +19
Possessions club, composite shortbow, combat gear plus goggles of dust watch, blanket of sustenance, saddle of missile barrier, +1 chitin armor, +1 shield, ring of protection +1, amulet of natural armor +1
Dwarven Focus When Envek is actively pursuing to protect the Great Caravan, she receives a +1 morale bonus to all skill checks, attack and damage rolls, saving throws and spell save DCs.
Mount inix
Contact Appointment/meeting with Kerillis and, access to purchasing spellcaster's services (Maker's Clave)
Hook "Focus on the caravan!"
Visitors to Azeth’s rest are often astonished to hear Azeth human and half-elven children refer to the dwarf Envek as ‘aunt,' but it is true, in a manner of speaking. Long ago, an Azeth agent fell victim to a powerful dwarven psion bandit lord who used true mind switch in a cunning scheme to infiltrate house Azeth and take over Azeth’s Rest. The attempt would have been successful if the agent had not escaped captivity in the dwarf’s body, and somehow managed to persuade the wind priests of the deception and to kill the psion. With his own body dead, the agent had to make do with his new dwarven body. He married a dwarven friend of Azeth, and Envek was their second of eleven children. The People of Athas often remark that they have not seen a single family like Azeth split across so many races since the Rebirth.
Huzbug Azeth - Quartermaster at Azeth’s Rest CR12
LG Medium Dwarf
Init +2; Senses Darkvision 60ft., Listen +4, Spot +19
Languages Common, Eloy, Elven, Kurnan, Dwarven runes
AC 20, touch 13, flat footed 18 (+2 Dex, +5 Armor, +2 Shield, +1 Deflection)
hp 71 (13 HD)
Fort +9, Ref +6, Will +13; +2 against poison, spells and spell-like effects
Str 8, Dex 13, Con 11, Int 16, Wis 16, Cha 14
Speed 20 ft. (4 squares)
Melee club +11(1d6+1/x3) or
Ranged composite shortbow (1d10/19-20)
Space 5 ft.; Reach 5 ft.
Base Atk +9; Grp +8
Atk Options Silent Spell
Special Actions spontaneous casting (cure spells), turn undead 7/day (+6, 2d6+17, 13th)
Cleric Spells Prepared (CL 13th)
7th—elemental chariot, prismatic sprayD (DC 21)
6th—geas/quest, mass owl’s wisdom, siroccoD
5th—control windsD, elemental strike (DC 19), greater command (DC 19), spell resistance
4th—discern lies, elemental armor, neutralize poison, rainbow patternD (DC 18), tongues
3rd—eye of the storm, prayer, searing lightD (+11 ranged touch), wind wall, worm’s breath
2nd—augury, gust of windD (DC 16), shatter (DC 16), silence (DC 16), sound burst (DC 16), zone of truth (DC 16)
1st—bless, color sprayD (DC 15), cooling canopy, deathwatch, endure elements, obscuring mists
0—create element (3), detect magic, detect poison, guidance
D: Domain spell. Element: Air. Domains: Blossom of the Sky, Fury of Storms
SQ automatically succeeds on Fortitude saves against heat caused by natural weather, dwarven focus, treated as one size larger against wind effects, water consumption is treated as continually in the shade
Feats Combat Casting, Disciplined, Maintenance Focus, Negotiator, Silent Spell
Skills Concentration +14, Diplomacy +10, Knowledge (religion) +7, Knowledge (the planes) +7, Ride +10, Listen +4, Sense Motive +12, Spot +19
Possessions club, composite shortbow, combat gear plus goggles of dust watch, blanket of sustenance, saddle of missile barrier, +1 chitin armor, +1 shield, ring of protection +1, amulet of natural armor +1
Dwarven Focus When Envek is actively pursuing to protect the Great Caravan, she receives a +1 morale bonus to all skill checks, attack and damage rolls, saving throws and spell save DCs.
Mount inix
Contact Appointment/meeting with Kerillis and, access to purchasing spellcaster's services (Maker's Clave)
Hook "Focus on the caravan!"
Visitors to Azeth’s rest are often astonished to hear Azeth human and half-elven children refer to the dwarf Envek as ‘aunt,' but it is true, in a manner of speaking. Long ago, an Azeth agent fell victim to a powerful dwarven psion bandit lord who used true mind switch in a cunning scheme to infiltrate house Azeth and take over Azeth’s Rest. The attempt would have been successful if the agent had not escaped captivity in the dwarf’s body, and somehow managed to persuade the wind priests of the deception and to kill the psion. With his own body dead, the agent had to make do with his new dwarven body. He married a dwarven friend of Azeth, and Envek was their second of eleven children. The People of Athas often remark that they have not seen a single family like Azeth split across so many races since the Rebirth.
Huzbug Azeth - Quartermaster at Azeth’s Rest CR12
Elven Bard 8/Dune Trader 4 Lvl 12
LN Medium Elf
Init +10; Senses Listen +6, Spot +7
Languages Common, Eldaarish, Eloy, Elven, Kurnan, Dwarven runes, Eldaarish drumcode, Nestap hand signals
AC 19, touch 14, flat footed 15 (+4 Dex, +5 Armor)
hp 44 (12 HD)
Fort +7, Ref +11, Will +10; +2 against telepathic powers and enchantment/charm spells
Str 12, Dex 18, Con 11, Int 13, Wis 10, Cha 16
Speed 40 ft. (8 squares); elf run
Melee +1 Bard’s Friend of Venom +14/+9(1d4+2/18-20x2) or
Ranged dart +13/+8 (1d4+1/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +9; Grp +15
Atk Options Mounted Combat, Ride-by Attack(Inix)
Special Actions bardic music (8/day - countersong, fascinate 2 creatures, inspire courage +1, inspire competence), Fast Talk, Poison (trin DC13, paralysis 2d6 minutes/paralysis 2d6 minutes), Quick Draw
SQ agent (Rotiart), chance 1/day, contact 2/week, distributive bargaining, integrative bargaining, poison use, streetsmart, trade secrets (skilled Diplomacy and Perform [wind instruments])
Feats Improved Grapple, Improved Initiative, Improved Unarmed Strike, Trader, Weapon Finesse, Quick Draw
Skills Appraise +10, Bluff +15, Craft (poison making) +9, Hide +13, Diplomacy +22, Disguise +9, Escape Artist +14, Gather Information +15, Intimidate +7, Literacy (Common), Perform (wind instruments) +17, Move Silently +12, Profession (merchant) +5, Search +7, Sense Motive +12, Sleight of Hand +16, Speak Language (Eldaarish, Eloy, Kurnan, Nestap Hand Signals), Tumble +11
Possessions Bard’s Friend of Venom, dart, +2 glammered silent moves shadowed mekillot studded leather armor, gloves or strength +2, belt of Dexterity +2, hat of disguise, vest of escape, slippers of spider climb, ring of mindshielding,
Mount inix
Contact Appointment/meeting with Kerillis and, access to purchasing spellcaster's services (Maker's Clave)
Hook "I have traveled to strange worlds within the walls of Azeth‘s Rest.”
Huzbug is Elvish by physical race, but both of his parents were half-elves from the Azeth family, and he has one younger sister that looks human. He feels the urge to run with the elves in his blood, but Huzbug feels a stronger sense of duty towards his House. He releases his desire to run by learning as much as he can about far off lands.
LN Medium Elf
Init +10; Senses Listen +6, Spot +7
Languages Common, Eldaarish, Eloy, Elven, Kurnan, Dwarven runes, Eldaarish drumcode, Nestap hand signals
AC 19, touch 14, flat footed 15 (+4 Dex, +5 Armor)
hp 44 (12 HD)
Fort +7, Ref +11, Will +10; +2 against telepathic powers and enchantment/charm spells
Str 12, Dex 18, Con 11, Int 13, Wis 10, Cha 16
Speed 40 ft. (8 squares); elf run
Melee +1 Bard’s Friend of Venom +14/+9(1d4+2/18-20x2) or
Ranged dart +13/+8 (1d4+1/x2)
Space 5 ft.; Reach 5 ft.
Base Atk +9; Grp +15
Atk Options Mounted Combat, Ride-by Attack(Inix)
Special Actions bardic music (8/day - countersong, fascinate 2 creatures, inspire courage +1, inspire competence), Fast Talk, Poison (trin DC13, paralysis 2d6 minutes/paralysis 2d6 minutes), Quick Draw
SQ agent (Rotiart), chance 1/day, contact 2/week, distributive bargaining, integrative bargaining, poison use, streetsmart, trade secrets (skilled Diplomacy and Perform [wind instruments])
Feats Improved Grapple, Improved Initiative, Improved Unarmed Strike, Trader, Weapon Finesse, Quick Draw
Skills Appraise +10, Bluff +15, Craft (poison making) +9, Hide +13, Diplomacy +22, Disguise +9, Escape Artist +14, Gather Information +15, Intimidate +7, Literacy (Common), Perform (wind instruments) +17, Move Silently +12, Profession (merchant) +5, Search +7, Sense Motive +12, Sleight of Hand +16, Speak Language (Eldaarish, Eloy, Kurnan, Nestap Hand Signals), Tumble +11
Possessions Bard’s Friend of Venom, dart, +2 glammered silent moves shadowed mekillot studded leather armor, gloves or strength +2, belt of Dexterity +2, hat of disguise, vest of escape, slippers of spider climb, ring of mindshielding,
Mount inix
Contact Appointment/meeting with Kerillis and, access to purchasing spellcaster's services (Maker's Clave)
Hook "I have traveled to strange worlds within the walls of Azeth‘s Rest.”
Huzbug is Elvish by physical race, but both of his parents were half-elves from the Azeth family, and he has one younger sister that looks human. He feels the urge to run with the elves in his blood, but Huzbug feels a stronger sense of duty towards his House. He releases his desire to run by learning as much as he can about far off lands.