Thursday, January 5, 2012

Taamak


Taamak is a small, walled village that lies atop one of the many lower-lying peaks of the Windbreak Mountains. It is populated by a mixture of humans, dwarves, half-elves and muls. There is very little in the village that would draw the attention of either traveler or marauders; it is simply a poor, forgotten town.

The remote location of Taamak requires a trek along a narrow-ledged trail, cut into the side of the mountain, leaving one side exposed to the cliff face, and the other up against a rock wall. The trail does not allow for large beasts of burden to access Taamak, and none but well trained, and sure-footed crodlu are agile enough to traverse the steep climb.

At the towns entrance are a set of worn and weathered gates (1), made of decayed faro tree trunks, lashed together with inix rawhide. No one stands guard, although at various times throughout Taamak’s history, the gates have been closed in order to defend itself. Just inside the gates is a large common area dominated by three distinct features. The first being the Mountain Well Inn (2), Taamak’s only tavern. Typical fare found here are roasted vegetables, flatbread and various soups and stews. To drink, patrons have a choice of broy or clamberberry wine.

The second feature of the common area are the travelers’ tents (3). These hide tents are a permanent feature and are somewhat of a misnomer. While there is typically a tent or two available for travelers, these tents are usually inhabited by residents of Taamak who are too poor to afford a mud-brick house. The third feature in the common area is the village well (5). Centralized, the village well is open to all who are in need of water. The citizen’s of Taamak do not charge visitors a fee for access to their well, as it is fed by a natural spring and has never gone dry. Directly behind the village well is the village chief’s house (4).

Crodlu are very important to the Taamakians and they have set aside an entire section of their village to house them. There is a crodlu run (6), along with sheltered pens (7) that visitors are welcome to use, for a small fee.

Hidden from view, and away from the common areas of Taamak are the gardens of the local Earth Cleric (8). Here, Ais Purhas plants and nurtures a variety of plants, including a wide range of medicinal herbs. While Ais is a quite and reserved, he is also very protective of his gardens. Ais can be persuaded to perform minor healings or rituals for visitors in exchange for news of the happenings of the world “down below”, but don't expect miracles.

Outside of the town, and carved somewhat into the slopes of the mountain on which the town lies, are meager garden plots where many of the residents spend their days, coaxing their crops and nurishing them with buckets of water fetched from the village well. Other industries, and services of Taamak are a leatherworker, a potter, a weaver, and several animal handlers.

Important Characters:

Faris Yarsha - Village Chief
Dwarven Female Fighter, Lawful Neutral
Level: 2
AC: 14
Movement: 25
Hit Points: 19
Damage: 1d8 (stone hammer)
Faris is Taamak’s village chief. Faris is fair in judgment, if not a little brash in temper. She is the widow of Taamak’s former chief, Portek, who died in an accident along the steep access trail many years ago.


Ais Purhas - Earth Cleric
Male Human Earth Cleric, Neutral Good
Level: 2
AC: 10
Movement: 20
Hit Points: 14
Damage: 1d6 (staff)
Ais is Taamak’s resident Cleric. His domain is Earth and while he is able to draw some powers from that element, he prefers to heal using the natural abilities of the plants he cultivates.