Azeth’s Rest lies geographically halfway along the trade route between Draj and Kurn. It has been held, and kept firmly within the hands of House Azeth since the town was first established. There are roughly 400 free citizens who dwell either within the town’s walls, or just outside its periphery. The town is protected by a group of about thirty to forty mercenaries who protect both the town and the nearby section of the caravan road. The most obvious feature, and the one that a desert traveler is bound to notice first, is the fortified wall which surrounds the perimeter of the town (1). Set at regular intervals along the wall are tall watchtowers, each with its own ballistae and set of crossbows; these are manned at all times by at least one pair of sentries, and each is within sight of several others.
Azeth’s Rests’ main attractions are its natural spring and open market, both of which are free to anyone, provided they follow all of the town’s laws and regulations.
Upon first entering Azeth’s Rest, one passes through the open market, or bazaar (2). If mounts or pack animals accompany travellers, they will have to be corralled in the animal pens (3), which are rented for a small fee. Melkillots are not allowed within the walls of Azeth’s Rest, however, there are several chaining pillars located outside of the wall that the massive beasts can be tethered to (4).
After passing through the market, one will come to sandy shores of the natural spring (5), which is open and available to all beings, provided they take no more water than is necessary to sustain life.
The largest building in Azeth’s Rest is the headquarters of House Azeth (6), which is actually a complex of several buildings. The largest structure is the private residence of Corik Azeth, House Azeth’s leader, while the other, only slightly smaller structures being the trade room and warehouse. The smallest structure in the complex is where the Azeth family’s personal servants live.
There is only one "allowed" drinking house in Azeth's Rest, the "Boki Nan" (7). This is a fragmented phrase of Eloy for "small broken pieces of pottery that are still usable." This is the remaining over-sized structure in town, and is the only building in Azeth’s Rest that has an upper level. A variety of meals are served here as well as a small selection of beverages, but mostly, it is a gathering place for both permanent residents and travelers.
The remaining structures in town are private dwellings.
While Azeth’s Rest is very definitely outside the range, and interest, of any nearby sorcerer kings, laws and regulations are still plentiful, and are strictly enforced. Many of these rules tend to be slated towards trade, taxes and alliances, while few of them truly govern the town’s every day to day life. It has been rumored that Azeth’s Rest provides a safe-haven for Preserver’s and members of the Veiled Alliance; a rumor that is not unfounded.
Services at Azeth’s Rest are nominal, but can be easily found with simple inquiries. Various essentials to desert travel, or unusual services, can also be had if one is inclined to pay inflated prices.
The local Air Cleric can sometimes be persuaded to heal minor injuries for a nominal fee, but his abilities do not appear to extend much beyond simple healing. For more serious wounds and injuries, or for those who desire more powerful skills, there is a Death Singer, or Soul Bender, that inhabits a cave carved into a rock outcropping south of town. Beware, however, as the arts that are practiced within the cave tend to carry adverse affects unforeseen by the needy and the desperate.
Azeth’s Rests’ main attractions are its natural spring and open market, both of which are free to anyone, provided they follow all of the town’s laws and regulations.
Upon first entering Azeth’s Rest, one passes through the open market, or bazaar (2). If mounts or pack animals accompany travellers, they will have to be corralled in the animal pens (3), which are rented for a small fee. Melkillots are not allowed within the walls of Azeth’s Rest, however, there are several chaining pillars located outside of the wall that the massive beasts can be tethered to (4).
After passing through the market, one will come to sandy shores of the natural spring (5), which is open and available to all beings, provided they take no more water than is necessary to sustain life.
The largest building in Azeth’s Rest is the headquarters of House Azeth (6), which is actually a complex of several buildings. The largest structure is the private residence of Corik Azeth, House Azeth’s leader, while the other, only slightly smaller structures being the trade room and warehouse. The smallest structure in the complex is where the Azeth family’s personal servants live.
There is only one "allowed" drinking house in Azeth's Rest, the "Boki Nan" (7). This is a fragmented phrase of Eloy for "small broken pieces of pottery that are still usable." This is the remaining over-sized structure in town, and is the only building in Azeth’s Rest that has an upper level. A variety of meals are served here as well as a small selection of beverages, but mostly, it is a gathering place for both permanent residents and travelers.
The remaining structures in town are private dwellings.
While Azeth’s Rest is very definitely outside the range, and interest, of any nearby sorcerer kings, laws and regulations are still plentiful, and are strictly enforced. Many of these rules tend to be slated towards trade, taxes and alliances, while few of them truly govern the town’s every day to day life. It has been rumored that Azeth’s Rest provides a safe-haven for Preserver’s and members of the Veiled Alliance; a rumor that is not unfounded.
Services at Azeth’s Rest are nominal, but can be easily found with simple inquiries. Various essentials to desert travel, or unusual services, can also be had if one is inclined to pay inflated prices.
The local Air Cleric can sometimes be persuaded to heal minor injuries for a nominal fee, but his abilities do not appear to extend much beyond simple healing. For more serious wounds and injuries, or for those who desire more powerful skills, there is a Death Singer, or Soul Bender, that inhabits a cave carved into a rock outcropping south of town. Beware, however, as the arts that are practiced within the cave tend to carry adverse affects unforeseen by the needy and the desperate.